The 100 Graphic Novels You Should Read While Stuck Inside: Day Twelve: Roots Of The Swamp Thing

The 100 Graphic Novels You Should Read While Stuck Inside: Day Twelve: Roots Of The Swamp Thing

Born On The Bayou

Tripwire continues its 100 Graphic Novels You Should Read While Stuck Inside with its twelfth choice, Roots Of The Swamp Thing by Len Wein, Bernie Wrightson and Nestor Redondo, reviewed by editor-in-chief Joel Meadows…

Roots of The Swamp Thing
Writer: Len Wein
Artist: Bernie Wrightson, Nestor Redondo
Publisher: DC

Swamp Thing was an unusual beast: it first appeared in a throwaway eight pager in House of Secrets #92 but it was such a success, bringing that title out of the sales doldrums that DC asked Wein and Wrightson to put him in his own title. Swamp Thing was a hybrid of the classic comic muck monster like The Heap from the Forties married with Victorian gothic sensibilities. The tragic tale of scientist Alec Holland who is killed by unscrupulous thugs bent on obtaining his regenerative serum and then seemingly brought back to life by that same chemical creation is the archetypical doom-laden story that wouldn’t have been out of place if it were published in the middle of the nineteenth century. Swamp Thing, like Shelley’s Frankenstein, is a rootless (if you’ll pardon the pun) wanderer, searching the world for answers and for peace. Each story here can be enjoyed on their own merits as they are basically self-contained with a couple of sub-plots that build as you continue to read. Of course, Swamp Thing’s lineage doesn’t just trace back to the Victorians but it owes a great debt to the geniuses at EC Comics.

Without Graham Engels, Frank Frazetta and Joe Orlando, there would have been no Swamp Thing. Wrightson channels the spirit of EC with seemingly effortless ease and Wein creates a protagonist who is sympathetic and distant at the same time. The detail present in Wrightson’s art is so dense that it’s a wonder he managed to maintain the quality to such a consistent level. You are treated to a whole gamut of classic horror tropes here, from the werewolf in the house in Scotland to the Lovecraftian horror that lurks under a mining town, but they are given enough of a spin to make them seem fresh and new.

Wrightson left with #10 and his replacement, Nestor Redondo, while competent, lacks the spark that his predecessor had and there isn’t the chemistry that Wein and Wrightson possessed. But the three stories drawn by Redondo aren’t bad: it’s just that if you hold them up to what came before, they feel a little lacklustre.

DC did a great job with the format here: represented in a sturdy hardcover format with some recolouring work, the pages spring to life like never before. As an exercise of how to do horror in comics properly, Swamp Thing takes some beating and this hardcover edition brings Wein and Wrightson’s masterwork to life with style and impact. Their run on the book was short but it cast a huge shadow that is still seen to this day.

Roots Of The Swamp Thing is out now from DC.

www.dccomics.com

Here’s a link to the first eleven of our 100 GNs too

http://www.tripwiremagazine.co.uk/headlines/the-100-graphic-novels-you-should-read-while-stuck-inside-day-five-lone-wolf-cub-the-assassin-road/

http://www.tripwiremagazine.co.uk/headlines/the-100-graphic-novels-you-should-read-while-stuck-inside-day-eight-asterix-the-mansion-of-the-gods/

Summary
Review Date
Reviewed Item
House Of M by Brian Michael Bendis and Olivier Coipel
Author Rating
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